Stats and Data Explained
Last updated
This page explains every statistic available in the in-play football (soccer) scanner. Each stat is shown with the same icon you see in the dashboard, making it easy to recognise at a glance.
In-play statistics
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Momentum chart
- Visual timeline of attacking pressure for both teams, with goal markers to correlate pressure and outcomes.
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Momentum
- Real-time attacking pressure based on recent play.
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xG
- Measures chance quality. xG accumulates as shots are taken.
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Shots on target
- Shots requiring goalkeeper or last-line intervention.
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Shots off target
- Missed shots or attempts hitting the frame.
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Total shots
- Combined count of all shot attempts.
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Shots blocked
- Attempts stopped by a defender before reaching the goal.
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Corners
- Indicates territorial pressure and attacking presence.
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Attacks
- General forward actions advancing play.
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Dangerous attacks
- High-risk attacking situations with strong scoring potential.
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Key passes
- Passes that directly set up a shot attempt.
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Crosses
- Deliveries into the penalty area from wide positions.
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Possession
- Percentage of time a team controls the ball.
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Passing accuracy
- Percentage of passes that reach a teammate.
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Crossing accuracy
- Percentage of crosses that reach a teammate.
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Saves
- Goalkeeper stops that keep out shots on target.
Data coverage varies by competition: when a feed doesn’t provide a stat, its column simply stays empty for that match.
Action areas
Action areas show where the match is being played. The pitch is split into three zones: the home team’s third, midfield, and the away team’s third. Each zone gets its share of the action as a percentage, and the three together add up to roughly 100%.
- Zones are coloured by intensity: green means quiet, red means hot.
- A hot third means play is concentrated around that team’s goal. In the example, 51% in the home third tells you the away side is spending most of the game deep in home territory.
- A hot midfield usually means a congested, scrappy game with little happening in front of either goal.
Where you’ll find it: hover the
Possession column in the scanner and the action areas pitch
opens in the tooltip, together with the possession split.
The data provider covers action areas in selected competitions only, broadly the same matches that show xG. Matches without coverage simply don’t show the pitch.
Match events & discipline
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Yellow cards
- Disciplinary warnings that may affect match intensity.
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Red cards
- Player dismissals that significantly alter match balance.
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Fouls
- Rule violations leading to free kicks or penalties.
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Offsides
- Attacking moves flagged for offside.
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Penalties
- Direct scoring opportunities from the penalty spot.
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Injuries
- Player injuries affecting team structure.
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Substitutions
- Tactical or injury-driven changes.