Stats and Data Explained
Last updated
This page explains every statistic available in the in-play football (soccer) scanner. Each stat is shown with the same icon you see in the dashboard, making it easy to recognise at a glance.
In-play statistics
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Momentum chart - Visual timeline of attacking pressure for both teams, with goal markers to correlate pressure and outcomes.
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Momentum - Real-time attacking pressure based on recent play.
- xG
- Measures chance quality. xG accumulates as shots are taken.
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Shots on target - Shots requiring goalkeeper or last-line intervention.
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Shots off target - Missed shots or attempts hitting the frame.
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Total shots - Combined count of all shot attempts.
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Shots blocked - Attempts stopped by a defender before reaching the goal.
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Corners - Indicates territorial pressure and attacking presence.
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Attacks - General forward actions advancing play.
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Dangerous attacks - High-risk attacking situations with strong scoring potential.
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Key passes - Passes that directly set up a shot attempt.
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Crosses - Deliveries into the penalty area from wide positions.
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Possession - Percentage of time a team controls the ball.
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Passing accuracy - Percentage of passes that reach a teammate.
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Crossing accuracy - Percentage of crosses that reach a teammate.
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Saves - Goalkeeper stops that keep out shots on target.
Data coverage varies by competition: when a feed doesn’t provide a stat, its column simply stays empty for that match.
Action areas
Action areas show where the match is being played. The pitch is split into three zones: the home team’s third, midfield, and the away team’s third. Each zone gets its share of the action as a percentage, and the three together add up to roughly 100%.
- Zones are coloured by intensity: green means quiet, red means hot.
- A hot third means play is concentrated around that team’s goal. In the example, 51% in the home third tells you the away side is spending most of the game deep in home territory.
- A hot midfield usually means a congested, scrappy game with little happening in front of either goal.
Where you’ll find it: hover the
The data provider covers action areas in selected competitions only, broadly the same matches that show xG. Matches without coverage simply don’t show the pitch.
Match events & discipline
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Yellow cards - Disciplinary warnings that may affect match intensity.
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Red cards - Player dismissals that significantly alter match balance.
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Fouls - Rule violations leading to free kicks or penalties.
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Offsides - Attacking moves flagged for offside.
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Penalties - Direct scoring opportunities from the penalty spot.
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Injuries - Player injuries affecting team structure.
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Substitutions - Tactical or injury-driven changes.