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In-Play Scanner

Stats and Data Explained

Last updated


This page explains every statistic available in the in-play football (soccer) scanner. Each stat is shown with the same icon you see in the dashboard, making it easy to recognise at a glance.

In-play statistics

Momentum chart
Visual timeline of attacking pressure for both teams, with goal markers to correlate pressure and outcomes.
Momentum
Real-time attacking pressure based on recent play.
xG
Measures chance quality. xG accumulates as shots are taken.
Shots on target
Shots requiring goalkeeper or last-line intervention.
Shots off target
Missed shots or attempts hitting the frame.
Total shots
Combined count of all shot attempts.
Shots blocked
Attempts stopped by a defender before reaching the goal.
Corners
Indicates territorial pressure and attacking presence.
Attacks
General forward actions advancing play.
Dangerous attacks
High-risk attacking situations with strong scoring potential.
Key passes
Passes that directly set up a shot attempt.
Crosses
Deliveries into the penalty area from wide positions.
Possession
Percentage of time a team controls the ball.
Passing accuracy
Percentage of passes that reach a teammate.
Crossing accuracy
Percentage of crosses that reach a teammate.
Saves
Goalkeeper stops that keep out shots on target.

Data coverage varies by competition: when a feed doesn’t provide a stat, its column simply stays empty for that match.

Action areas

Action areas show where the match is being played. The pitch is split into three zones: the home team’s third, midfield, and the away team’s third. Each zone gets its share of the action as a percentage, and the three together add up to roughly 100%.

Home third Midfield Away third
Less action More action
  • Zones are coloured by intensity: green means quiet, red means hot.
  • A hot third means play is concentrated around that team’s goal. In the example, 51% in the home third tells you the away side is spending most of the game deep in home territory.
  • A hot midfield usually means a congested, scrappy game with little happening in front of either goal.

Where you’ll find it: hover the Possession icon Possession column in the scanner and the action areas pitch opens in the tooltip, together with the possession split.

The data provider covers action areas in selected competitions only, broadly the same matches that show xG. Matches without coverage simply don’t show the pitch.

Match events & discipline

Yellow cards
Disciplinary warnings that may affect match intensity.
Red cards
Player dismissals that significantly alter match balance.
Fouls
Rule violations leading to free kicks or penalties.
Offsides
Attacking moves flagged for offside.
Penalties
Direct scoring opportunities from the penalty spot.
Injuries
Player injuries affecting team structure.
Substitutions
Tactical or injury-driven changes.