Strategies

Adding Rules: Advanced Mode


This section builds upon the knowledge you've acquired about creating strategy rules in Easy Mode, so please ensure that you have read and understood that section before proceeding to this part.

Let's delve into the workings of Advanced Mode. It mirrors the same philosophy and sequential method used in Easy Mode, but builds upon it by including two additional options that elevate the flexibility of rule creation to a new level: Temporal Range, and Math Operation.

It's important to recognize that this mode is notably more complex and requires a careful approach to prevent potential errors. Feel free to reach out to us with any specific queries you may have.

The initial observable difference is the page's division into Steps 1, 2, and 3, which serves the purpose of facilitating a systematic rule creation process with reduced potential for confusion.

Introduces the Advanced Mode interface.

Math Operation

Enables the application of a mathematical operation (addition, subtraction, multiplication, or division) on two values, creating a resultant value that the rule will utilize. For example, if we want to require that the Away team is ahead by exactly 2 goals, this option is required to perform a sum. Resulting in the following rule: "Goals of Away = Goals of Home + 2".

Examples of Possible Creations with Math Operation:

Click on each of the following to see their respective configuration screenshot.

60% of the home team's attacks are dangerous attacks

The difference between live and pre-match odds in the 1x2 market for the home team is greater than or equal to 1

60% of the total attacks in the match so far are from the home team

An average of 2 attacks per minute by the away team

These examples showcase the versatility of creating rules using Math Operation to tailor your strategy to specific in-game scenarios.

Temporal Range

This option lets you retrospectively examine a value at various points in the match or over a certain interval based on the match timer. Use of this feature is optional and should be employed only if you need to review data from earlier in the match.

Each rule functions autonomously, meaning that the temporal range set for one rule does not influence others. Multiple Temporal Range rules can be used together to assess the progress of the match across various time points.

This feature adds a new dimension to strategy formulation, as it liberates you from relying solely on the most recent data. With it you can identify trends and shifts during the game, such as detecting '2 goals scored within the past 5 minutes', noticing 'a red card in the first 5 minutes of the 2nd Half', or observing 'no shots on target for over 30 minutes'. This innovative capability is not commonly available elsewhere, so make sure to utilize it effectively to gain an edge.

The available options are:

As of minute X
Retrieves the exact value of the statistic/odd as it was at that exact point in the match.
As of X minutes ago
Similar to the option above, but relative to the current match timer. If you set it to "As of 10 minutes ago" and the match time is at 67', it retrieves the value as of the 57' minute.
Between minutes X and Y
Calculates the variation of over the chosen time period by performing a subtraction (Y - X). For example, if there were 3 shots between the 50th and 70th minutes, this is calculated as: Shots at 70' minus Shots at 50'.
Past X minutes
Similar to the option above, dynamically calculates the variation of the value between X minutes ago and the current moment in the match. If set to "Past 10 minutes" and the current game time is 83', the system will analyze the value change between minutes 73 and 83.
Since X minutes
Measures the value from minute X in the game onwards, considering it as zero prior to this point and only accounting for changes from this moment until the current time.
Until minute X
Measures the value from the start of the match until minute X in the game (e.g. Corners until minute 20).
During 1st Half
Checks the values of the statistic from minute 0 until the current time of the match in the first half or at most until half-time.
During 2nd Half
Follows the same logic as the option above but checks the values of the statistics from the beginning of the second half until the current minute of the match.
As of Half Time
Checks the value of the statistic as it was when the game went into halftime.
It's crucial to understand the difference between two categories of data points and their impact on using time interval options.
First, there are data points that continuously increase during a match, like the number of corners, attacks, and cards.
Second, there are fluctuating data points, such as momentum, possession percentage, passing accuracy, and odds, which can increase or decrease throughout the match.

Consider how the "Past 10 minutes" option functions in conjunction with a metric like momentum. It's important to realize that momentum can decrease over this period, leading to a negative value. This negative value accurately reflects a decrease in momentum compared to 10 minutes earlier.

A common misconception is that such options ensure the metric stays within a certain range for each of the past X minutes. However, that's not how it works; these options indicate a change, positive or negative, over the specified time frame.